invoke

operator fun <T : Any> invoke(    path: Path,     size: Size? = null,     fill: Paint,     fillRule: Renderer.FillRule = EvenOdd,     pathMetrics: PathMetrics): PathIcon<T>(source)
operator fun <T : Any> invoke(path: Path, size: Size? = null, stroke: Stroke, pathMetrics: PathMetrics): PathIcon<T>(source)
operator fun <T : Any> invoke(    path: Path,     size: Size? = null,     fill: Paint,     stroke: Stroke,     fillRule: Renderer.FillRule = EvenOdd,     pathMetrics: PathMetrics): PathIcon<T>(source)
operator fun <T : View> invoke(    path: Path,     size: Size? = null,     fill: Color? = null,     outline: Color? = null,     fillRule: Renderer.FillRule = EvenOdd,     pathMetrics: PathMetrics): PathIcon<T>(source)