invoke

operator fun <T : Any> invoke(path: Path, size: Size? = null, fill: Paint, fillRule: Renderer.FillRule = EvenOdd, pathMetrics: PathMetrics): PathIcon<T>(source)
operator fun <T : Any> invoke(path: Path, size: Size? = null, stroke: Stroke, pathMetrics: PathMetrics): PathIcon<T>(source)
operator fun <T : Any> invoke(path: Path, size: Size? = null, fill: Paint, stroke: Stroke, fillRule: Renderer.FillRule = EvenOdd, pathMetrics: PathMetrics): PathIcon<T>(source)
operator fun <T : View> invoke(path: Path, size: Size? = null, fill: Color? = null, outline: Color? = null, fillRule: Renderer.FillRule = EvenOdd, pathMetrics: PathMetrics): PathIcon<T>(source)