RadioButton

open class RadioButton(text: String = "", icon: Icon<Button>? = null) : ToggleButton(source)

Created by Nicholas Eddy on 2/2/18.

Constructors

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constructor(text: String = "", icon: Icon<Button>? = null)

Inherited properties

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All rendering is delegated to the behavior

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override var bounds: Rectangle
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protected open val children: ObservableList<View>
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Icon when enabled == false

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Icon when enabled == false and selected == true

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val displayChange: BooleanObservers
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val displayRectHandlingChanged: BooleanObservers
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val enabledChanged: BooleanObservers
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Notifies whenever the button is clicked (pressed/released)

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val focusabilityChanged: BooleanObservers
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open var focusable: Boolean
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val focusChanged: BooleanObservers
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protected val focusCycleRoot: View?
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var font: Font?
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override var height: Double
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How icons and text are positioned horizontally in the button

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Default icon shown if a state-specific one is not installed

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How icons are positioned horizontally relative to text

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Space between icons and text

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override var idealSize: Size?
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protected open var insets: Insets
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protected open var isFocusCycleRoot: Boolean
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protected open var layout: Layout?
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override var minimumSize: Size
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open override var model: ButtonModel

Stores the button's state and notifies listeners when it changes.

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var parent: View?
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Icon when a Pointer is over the button

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Icon when a Pointer is over the button and selected == true

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override var position: Point
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Icon when button pressed

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true if the button is in the "on" state.

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Icon when selected == true

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override var size: Size
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Text displayed on the button

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Notifies when the button's text is modified

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How icons and text are positioned vertically in the button

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val visibilityChanged: BooleanObservers
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override var visible: Boolean
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override var width: Double
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override var x: Double
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override var y: Double
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var zOrder: Int

Inherited functions

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protected open fun addedToDisplay()
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protected open infix fun ancestorOf(view: View): Boolean
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protected open fun child(at: Point): View?
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open override fun click()

Causes the button to "press/release". This triggers the model to notify listeners of ButtonModel.fired.

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open operator override fun contains(point: Point): Boolean
protected operator fun contains(child: View): Boolean
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protected fun contentDirectionChanged()
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protected fun cursorChanged(old: Cursor?, new: Cursor?)
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protected open fun doLayout()
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protected fun enabledChanged(old: Boolean, new: Boolean, filter: (View) -> Boolean)
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protected open fun filterKeyEvent(event: KeyEvent)
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protected open fun filterPointerEvent(event: PointerEvent)
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protected open fun filterPointerMotionEvent(event: PointerEvent)
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fun fromAbsolute(point: Point): Point
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operator fun get(traversalType: FocusTraversalPolicy.TraversalType): Set<KeyState>?
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protected open fun handleDisplayRectEvent(old: Rectangle, new: Rectangle)
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protected open fun handleKeyEvent(event: KeyEvent)
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protected open fun handlePointerEvent(event: PointerEvent)
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protected open fun handlePointerMotionEvent(event: PointerEvent)
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open infix fun intersects(point: Point): Boolean
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protected open fun relayout()
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protected open fun removedFromDisplay()
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open override fun render(canvas: Canvas)
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fun rerender()
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protected fun revalidate()
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operator fun set(traversalType: FocusTraversalPolicy.TraversalType, keyStates: Set<KeyState>?)
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protected open fun shouldHandlePointerEvent(event: PointerEvent): Boolean
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protected fun styleChanged(filter: (View) -> Boolean)
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fun toAbsolute(point: Point): Point
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fun toLocal(point: Point, from: View?): Point
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fun toParent(point: Point): Point