loop
fun <T> loop(animationPlan: FiniteNumericAnimationPlan<T, Double>, type: RepetitionType = Restart, delay: Measure<Time> = zeroMillis): NumericAnimationPlan<T, Double>(source)
fun <T> loop(animationPlan: FiniteNumericAnimationPlan<T, Array<Double>>, type: RepetitionType = Restart, delay: Measure<Time> = zeroMillis): NumericAnimationPlan<T, Array<Double>>(source)
Loops the given animationPlan indefinitely.