FormBuildContext

Functions

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operator fun <A> invoke(a: Form.Field<A>, onInvalid: () -> Unit, onReady: (A) -> Unit): Form.Companion.FormDefinition
operator fun <A> invoke(    a: Form.Field<A>,     layout: ConstraintDslContext.(Bounds) -> Unit,     onInvalid: () -> Unit,     onReady: (A) -> Unit): Form.Companion.FormDefinition

Defines a Form with a single Field.

operator fun <A, B> invoke(a: Form.Field<A>, b: Form.Field<B>, onInvalid: () -> Unit, onReady: (A, B) -> Unit): Form.Companion.FormDefinition
operator fun <A, B> invoke(    a: Form.Field<A>,     b: Form.Field<B>,     layout: ConstraintDslContext.(Bounds, Bounds) -> Unit,     onInvalid: () -> Unit,     onReady: (A, B) -> Unit): Form.Companion.FormDefinition

Defines a Form with 2 Fields.

operator fun invoke(    first: Form.Field<*>,     second: Form.Field<*>,     vararg rest: Form.Field<*>,     onInvalid: () -> Unit,     onReady: (List<*>) -> Unit): Form.Companion.FormDefinition
operator fun invoke(    first: Form.Field<*>,     second: Form.Field<*>,     vararg rest: Form.Field<*>,     layout: ConstraintDslContext.(List<Bounds>) -> Unit,     onInvalid: () -> Unit,     onReady: (List<*>) -> Unit): Form.Companion.FormDefinition

Defines a Form with at least 2 Fields. The values provided to onReady, though untyped, are in the definition order within invoke. This allows the consumer to cast them to the expected types.

operator fun <A, B, C> invoke(    a: Form.Field<A>,     b: Form.Field<B>,     c: Form.Field<C>,     onInvalid: () -> Unit,     onReady: (A, B, C) -> Unit): Form.Companion.FormDefinition
operator fun <A, B, C> invoke(    a: Form.Field<A>,     b: Form.Field<B>,     c: Form.Field<C>,     layout: ConstraintDslContext.(Bounds, Bounds, Bounds) -> Unit,     onInvalid: () -> Unit,     onReady: (A, B, C) -> Unit): Form.Companion.FormDefinition

Defines a Form with 3 Fields.

operator fun <A, B, C, D> invoke(    a: Form.Field<A>,     b: Form.Field<B>,     c: Form.Field<C>,     d: Form.Field<D>,     onInvalid: () -> Unit = { },     onReady: (A, B, C, D) -> Unit = { _,_,_,_ -> }): Form.Companion.FormDefinition
operator fun <A, B, C, D> invoke(    a: Form.Field<A>,     b: Form.Field<B>,     c: Form.Field<C>,     d: Form.Field<D>,     layout: ConstraintDslContext.(Bounds, Bounds, Bounds, Bounds) -> Unit? = null,     onInvalid: () -> Unit = { },     onReady: (A, B, C, D) -> Unit = { _,_,_,_ -> }): Form.Companion.FormDefinition

Defines a Form with 4 Fields.

operator fun <A, B, C, D, E> invoke(    a: Form.Field<A>,     b: Form.Field<B>,     c: Form.Field<C>,     d: Form.Field<D>,     e: Form.Field<E>,     onInvalid: () -> Unit,     onReady: (A, B, C, D, E) -> Unit): Form.Companion.FormDefinition

Defines a Form with 5 Fields.

operator fun <A, B, C, D, E> invoke(    a: Form.Field<A>,     b: Form.Field<B>,     c: Form.Field<C>,     d: Form.Field<D>,     e: Form.Field<E>,     layout: ConstraintDslContext.(Bounds, Bounds, Bounds, Bounds, Bounds) -> Unit,     onInvalid: () -> Unit,     onReady: (A, B, C, D, E) -> Unit): Form.Companion.FormDefinition

Defines a Form with a 5 Fields.

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infix fun <T> T.to(visualizer: FieldVisualizer<T>): Form.Field<T>

DSL for binding an arbitrary value to a FieldVisualizer to create a Field with an initial state of Valid(this) within a Form.

infix fun <T> Form.FieldState<T>.to(visualizer: FieldVisualizer<T>): Form.Field<T>

DSL for binding a FieldState to a FieldVisualizer to create a Field with an initial state equal to the given FieldState within a Form.

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operator fun <T> FieldVisualizer<T>.unaryPlus(): Form.Field<T>

DSL for adding a Field with an initial value of Invalid to a Form. The FieldVisualizer can put the created field into a Valid state; so there is no guarantee that the created field is actually invalid.