keyFramesInt
fun keyFramesInt(duration: Measure<Time>, frames: KeyFrameBlock<Int>.() -> Unit): FiniteNumericAnimationPlan<Int, Double>(source)
See also
fun keyFramesInt(duration: Measure<Time>, delay: Measure<Time>, frames: KeyFrameBlock<Int>.() -> Unit): FiniteNumericAnimationPlan<Int, Double>(source)
Deprecated
use after method instead to add delays
Replace with
after(delay, keyFramesInt(duration, frames))
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