keyFramesFloat
fun keyFramesFloat(duration: Measure<Time>, frames: KeyFrameBlock<Float>.() -> Unit): FiniteNumericAnimationPlan<Float, Double>(source)
See also
fun keyFramesFloat(duration: Measure<Time>, delay: Measure<Time>, frames: KeyFrameBlock<Float>.() -> Unit): FiniteNumericAnimationPlan<Float, Double>(source)
Deprecated
use after method instead to add delays
Replace with
after(delay, keyFramesFloat(duration, frames))
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