ProgressBar

class ProgressBar(model: ConfinedValueModel<Double> = BasicConfinedValueModel(0.0 .. 100.0), val orientation: Orientation = Horizontal) : ProgressIndicator(source)

Represents a progress indicator that can be Horizontal or Vertical.

Parameters

model

containing range and value

orientation

of the control

Constructors

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constructor(range: ClosedRange<Double> = 0.0 .. 100.0, value: Double = range.start, orientation: Orientation = Horizontal)

Creates a ProgressBar with a given range and starting value.

constructor(model: ConfinedValueModel<Double> = BasicConfinedValueModel(0.0 .. 100.0), orientation: Orientation = Horizontal)

Properties

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Inherited properties

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Defines the control's look and feel

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override var bounds: Rectangle
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protected open val children: ObservableList<View>
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val displayChange: BooleanObservers
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val displayRectHandlingChanged: BooleanObservers
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val enabledChanged: BooleanObservers
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val focusabilityChanged: BooleanObservers
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open override var focusable: Boolean
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val focusChanged: BooleanObservers
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protected val focusCycleRoot: View?
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var font: Font?
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override var height: Double
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override var idealSize: Size?
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protected open var insets: Insets
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protected open var isFocusCycleRoot: Boolean
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protected open var layout: Layout?
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override var minimumSize: Size
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Underlying model representing the current progress within a range.

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var parent: View?
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override var position: Point
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Value from 0 to 1 representing the progress from the model's start to end

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Returns the model's range

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override var size: Size
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Current progress value derived from model

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val visibilityChanged: BooleanObservers
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override var visible: Boolean
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override var width: Double
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override var x: Double
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override var y: Double
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var zOrder: Int

Inherited functions

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protected open fun addedToDisplay()
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protected open infix fun ancestorOf(view: View): Boolean
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protected open fun child(at: Point): View?
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open operator override fun contains(point: Point): Boolean

Delegates to behavior

protected operator fun contains(child: View): Boolean
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protected fun contentDirectionChanged()
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protected fun cursorChanged(old: Cursor?, new: Cursor?)
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protected open fun doLayout()
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protected fun enabledChanged(old: Boolean, new: Boolean, filter: (View) -> Boolean)
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protected open fun filterKeyEvent(event: KeyEvent)
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protected open fun filterPointerEvent(event: PointerEvent)
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protected open fun filterPointerMotionEvent(event: PointerEvent)
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fun fromAbsolute(point: Point): Point
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operator fun get(traversalType: FocusTraversalPolicy.TraversalType): Set<KeyState>?
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protected open fun handleDisplayRectEvent(old: Rectangle, new: Rectangle)
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protected open fun handleKeyEvent(event: KeyEvent)
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protected open fun handlePointerEvent(event: PointerEvent)
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protected open fun handlePointerMotionEvent(event: PointerEvent)
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open infix fun intersects(point: Point): Boolean
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protected open fun relayout()
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protected open fun removedFromDisplay()
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open override fun render(canvas: Canvas)

Delegates to behavior

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fun rerender()
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protected fun revalidate()
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operator fun set(traversalType: FocusTraversalPolicy.TraversalType, keyStates: Set<KeyState>?)
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protected open fun shouldHandlePointerEvent(event: PointerEvent): Boolean
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protected fun styleChanged(filter: (View) -> Boolean)
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fun toAbsolute(point: Point): Point
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fun toLocal(point: Point, from: View?): Point
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fun toParent(point: Point): Point