BasicMutableTableBehavior

open class BasicMutableTableBehavior<T>(focusManager: FocusManager?, rowHeight: Double = 20.0, headerColor: Color? = Lightgray, footerColor: Color? = headerColor, evenRowColor: Color? = White, oddRowColor: Color? = Lightgray.lighter().lighter(), selectionColor: Color? = Blue, selectionBlurredColor: Color? = Lightgray) : BasicTableBehavior<T> (source)

Constructors

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constructor(focusManager: FocusManager?, rowHeight: Double = 20.0, headerColor: Color? = Lightgray, footerColor: Color? = headerColor, evenRowColor: Color? = White, oddRowColor: Color? = Lightgray.lighter().lighter(), selectionColor: Color? = Blue, selectionBlurredColor: Color? = Lightgray)

Properties

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open override val cellGenerator: BasicCellGenerator<T>

Inherited properties

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protected val footerColor: Color?
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protected val headerColor: Color?
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protected val rowHeight: Double
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protected val selectionColor: Color?

Inherited functions

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protected fun Table<T, *>.bodyDirty()
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open fun childrenClipPath(view: Table<T, *>): View.ClipPath?
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open fun clicked(event: PointerEvent)
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open fun clipCanvasToBounds(view: Table<T, *>): Boolean
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protected fun Table<T, *>.columnDirty(column: Column<*>)
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open fun <A> columnMoved(table: Table<T, *>, column: Column<A>)
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open override fun <A> columnMoveEnd(table: Table<T, *>, column: Column<A>)
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open override fun <A> columnMoveStart(table: Table<T, *>, column: Column<A>)
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open fun contains(view: Table<T, *>, point: Point): Boolean
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open fun entered(event: PointerEvent)
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open fun exited(event: PointerEvent)
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protected fun Table<T, *>.footerDirty()
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protected fun Table<T, *>.headerDirty()
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open override fun install(view: Table<T, *>)
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open fun mirrorWhenRightToLeft(view: Table<T, *>): Boolean
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open fun moveColumn(table: Table<T, *>, distance: Double, block: (progress: Float) -> Unit): Completable
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open override fun pressed(event: KeyEvent)
open override fun pressed(event: PointerEvent)
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open fun released(event: KeyEvent)
open fun released(event: PointerEvent)
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open fun render(view: Table<T, *>, canvas: Canvas)
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open override fun renderBody(table: Table<T, *>, canvas: Canvas)
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open override fun <A> renderColumnBody(table: Table<T, *>, column: Column<A>, canvas: Canvas)
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open override fun renderFooter(table: Table<T, *>, canvas: Canvas)
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open override fun renderHeader(table: Table<T, *>, canvas: Canvas)
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open override fun uninstall(view: Table<T, *>)