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Installation

Doodle apps are built using Gradle like other Kotlin apps. These apps can be developed to target multiple platforms, with various build configurations depending on the mix of platforms supported.

The following shows how to configure your app for various targets.

You can set up an app that runs in the Browser using JavaScript with the following build script.

build.gradle.kts

plugins { id ("org.jetbrains.kotlin.multiplatform") version "1.9.25" } version = "1.0.0" group = "com.my.cool.app" repositories { mavenCentral() } kotlin { js { browser() binaries.executable() } val doodleVersion = "0.10.4" // <--- Latest Doodle version dependencies { implementation ("io.nacular.doodle:core:$doodleVersion" ) implementation ("io.nacular.doodle:browser:$doodleVersion") // Optional // implementation ("io.nacular.doodle:controls:$doodleVersion" ) // implementation ("io.nacular.doodle:animation:$doodleVersion") // implementation ("io.nacular.doodle:themes:$doodleVersion" ) } }
tip

Learn more about Kotlin for Javascript.

Multi-platform

Doodle is a set of Kotlin Multi-platform libraries. Which means you can create an MPP for your app as well. The advantage of this is that you can write your app entirely (except for main) in common code and make it available on both Web (JS, WasmJS) and Desktop (JVM). The following shows how to create such an app.

tip

App launch code is the only portion that needs to be in jsMain or jvmMain.

build.gradle.kts

plugins { id ("org.jetbrains.kotlin.multiplatform") version "1.9.25" application } version = "1.0.0" group = "com.my.cool.app" repositories { mavenCentral() maven { url = uri("https://maven.pkg.jetbrains.space/public/p/compose/dev") } } kotlin { js { browser() binaries.executable() } wasm { browser() binaries.executable() // Apply binaryen to optimize output if (project.gradle.startParameter.taskNames.find { it.contains("wasmJsBrowserProductionWebpack") } != null) { applyBinaryen { binaryenArgs = mutableListOf( "--enable-nontrapping-float-to-int", "--enable-gc", "--enable-reference-types", "--enable-exception-handling", "--enable-bulk-memory", "--inline-functions-with-loops", "--traps-never-happen", "--fast-math", "--closed-world", "--metrics", "-O3", "--gufa", "--metrics", "-O3", "--gufa", "--metrics", "-O3", "--gufa", "--metrics", ) } } } jvm { withJava() compilations.all { kotlinOptions { jvmTarget = "11" } } } val doodleVersion = "0.10.4" // <--- Latest Doodle version sourceSets { val commonMain by getting { dependencies { implementation ("io.nacular.doodle:core:$doodleVersion") // Optional // implementation ("io.nacular.doodle:controls:$doodleVersion" ) // implementation ("io.nacular.doodle:animation:$doodleVersion") // implementation ("io.nacular.doodle:themes:$doodleVersion" ) } } val jsMain by getting { dependencies { implementation ("io.nacular.doodle:browser:$doodleVersion") } } val jvmMain by getting { dependencies { val osName = System.getProperty("os.name") val targetOs = when { osName == "Mac OS X" -> "macos" osName.startsWith("Win" ) -> "windows" osName.startsWith("Linux") -> "linux" else -> error("Unsupported OS: $osName") } val osArch = System.getProperty("os.arch") val targetArch = when (osArch) { "x86_64", "amd64" -> "x64" "aarch64" -> "arm64" else -> error("Unsupported arch: $osArch") } val target = "$targetOs-$targetArch" implementation ("io.nacular.doodle:desktop-jvm-$target:$doodleVersion") // Desktop apps are tied to specific platforms } } } } application { mainClass.set("YOUR_CLASS") }