Functions
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operator fun <T, M : SpinButtonModel<T>> invoke(model: M, itemVisualizer: ItemVisualizer<T, SpinButton<T, M>>? = null): SpinButton<T, M>
Creates a new SpinButton with values contained in the given model.
operator fun <T> invoke(values: List<T>, itemVisualizer: ItemVisualizer<T, Any>? = null): SpinButton<T, ListSpinButtonModel<T, List<T>>>
Creates a new SpinButton that cycles through the given values.
operator fun invoke(progression: IntProgression, itemVisualizer: ItemVisualizer<Int, Any>? = null): SpinButton<Int, IntSpinButtonModel>
Creates a new SpinButton that has the Int values in the given progression.