intersects
Checks whether a point on the View's plane, but relative to its parent, intersects (is "touching") the View. This enables custom hit detection logic for Views that have non-rectangular shapes.
The given point is already modified to account for the View's transform and camera, so implementations can simply work with the point directly. The default implementation checks:
point in bounds
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Return
true
IFF the point falls within the View
Parameters
point
on the View's plane