Spinner

open class Spinner<T, M : SpinnerModel<T>>(val model: M, itemVisualizer: ItemVisualizer<T, Spinner<T, M>>? = null) : View(source)

Controls used to flip through items (one at a time) within a sequential collection.

Inheritors

Constructors

Link copied to clipboard
constructor(model: M, itemVisualizer: ItemVisualizer<T, Spinner<T, M>>? = null)

Types

Link copied to clipboard
object Companion

Properties

Link copied to clipboard
Link copied to clipboard

Defines how the contents within the spinner should be aligned.

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
val model: M
Link copied to clipboard
open val value: Result<T>

Inherited properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
override var bounds: Rectangle
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
protected open val children: ObservableList<View>
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open var focusable: Boolean
Link copied to clipboard
Link copied to clipboard
protected val focusCycleRoot: View?
Link copied to clipboard
Link copied to clipboard
var font: Font?
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
override var height: Double
Link copied to clipboard
override var idealSize: Size?
Link copied to clipboard
protected open var insets: Insets
Link copied to clipboard
protected open var isFocusCycleRoot: Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
protected open var layout: Layout?
Link copied to clipboard
override var minimumSize: Size
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
var parent: View?
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
override var position: Point
Link copied to clipboard
Link copied to clipboard
override var size: Size
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
override var visible: Boolean
Link copied to clipboard
override var width: Double
Link copied to clipboard
override var x: Double
Link copied to clipboard
override var y: Double
Link copied to clipboard
var zOrder: Int

Functions

Link copied to clipboard
fun next()
Link copied to clipboard
fun previous()
Link copied to clipboard
open override fun render(canvas: Canvas)

Inherited functions

Link copied to clipboard
protected open fun addedToDisplay()
Link copied to clipboard
protected open infix fun ancestorOf(view: View): Boolean
Link copied to clipboard
protected open fun child(at: Point): View?
Link copied to clipboard
protected operator fun contains(child: View): Boolean
open operator override fun contains(point: Point): Boolean
Link copied to clipboard
protected fun contentDirectionChanged()
Link copied to clipboard
protected fun cursorChanged(old: Cursor?, new: Cursor?)
Link copied to clipboard
protected open fun doLayout()
Link copied to clipboard
protected fun enabledChanged(old: Boolean, new: Boolean, filter: (View) -> Boolean)
Link copied to clipboard
protected open fun filterKeyEvent(event: KeyEvent)
Link copied to clipboard
protected open fun filterPointerEvent(event: PointerEvent)
Link copied to clipboard
protected open fun filterPointerMotionEvent(event: PointerEvent)
Link copied to clipboard
fun fromAbsolute(point: Point): Point
Link copied to clipboard
operator fun get(traversalType: FocusTraversalPolicy.TraversalType): Set<KeyState>?
Link copied to clipboard
protected open fun handleDisplayRectEvent(old: Rectangle, new: Rectangle)
Link copied to clipboard
protected open fun handleKeyEvent(event: KeyEvent)
Link copied to clipboard
protected open fun handlePointerEvent(event: PointerEvent)
Link copied to clipboard
protected open fun handlePointerMotionEvent(event: PointerEvent)
Link copied to clipboard
open infix fun intersects(point: Point): Boolean
Link copied to clipboard
protected open fun relayout()
Link copied to clipboard
protected open fun removedFromDisplay()
Link copied to clipboard
fun rerender()
Link copied to clipboard
Link copied to clipboard
protected fun revalidate()
Link copied to clipboard
operator fun set(traversalType: FocusTraversalPolicy.TraversalType, keyStates: Set<KeyState>?)
Link copied to clipboard
protected open fun shouldHandlePointerEvent(event: PointerEvent): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
protected fun styleChanged(filter: (View) -> Boolean)
Link copied to clipboard
fun toAbsolute(point: Point): Point
Link copied to clipboard
fun toLocal(point: Point, from: View?): Point
Link copied to clipboard
Link copied to clipboard
fun toParent(point: Point): Point