invoke

operator fun <T, A> invoke(a: Form.Field<A>, onInvalid: () -> Unit = {}, onReady: (A) -> T): FieldVisualizer<T>(source)
operator fun <T, A, B> invoke(a: Form.Field<A>, b: Form.Field<B>, onInvalid: () -> Unit = {}, onReady: (A, B) -> T): FieldVisualizer<T>(source)
operator fun <T, A, B, C> invoke(a: Form.Field<A>, b: Form.Field<B>, c: Form.Field<C>, onInvalid: () -> Unit = {}, onReady: (A, B, C) -> T): FieldVisualizer<T>(source)
operator fun <T, A, B, C, D> invoke(a: Form.Field<A>, b: Form.Field<B>, c: Form.Field<C>, d: Form.Field<D>, onInvalid: () -> Unit = {}, onReady: (A, B, C, D) -> T): FieldVisualizer<T>(source)
operator fun <T, A, B, C, D, E> invoke(a: Form.Field<A>, b: Form.Field<B>, c: Form.Field<C>, d: Form.Field<D>, e: Form.Field<E>, onInvalid: () -> Unit = {}, onReady: (A, B, C, D, E) -> T): FieldVisualizer<T>(source)
operator fun <T> invoke(first: Form.Field<*>, second: Form.Field<*>, vararg rest: Form.Field<*>, onInvalid: () -> Unit = {}, onReady: (List<*>) -> T): FieldVisualizer<T>(source)

See also