FlipPresenter

constructor(    orientation: Orientation = Horizontal,     camera: (viewPort: Size) -> Camera = { Camera(Point(it.width / 2, it.height / 2), 1000.0) },     itemConstraints: ConstraintDslContext.(Bounds) -> Unit = fill)(source)

Parameters

orientation

indicates which axis the cube rotates around

camera

that determines the cards' perspective

itemConstraints

that determine the bounds of each item relative to the Carousel