Functions
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fun basicCheckBoxBehavior( foregroundColor: Color? = null, backgroundColor: Color? = null, darkBackgroundColor: Color? = null, cornerRadius: Double? = null, iconTextSpacing: Double? = null, iconInset: Double? = null, checkInset: (CheckBox) -> Float? = null, iconSize: (CheckBox) -> Size? = null): DI.Module
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fun basicCircularProgressIndicatorBehavior( foreground: Paint? = null, background: Paint? = null, thickness: Double = 15.0, outline: Stroke? = null, startAngle: Measure<Angle> = -90 * degrees, direction: RotationDirection = Clockwise, startCap: SegmentBuilder = { _,_ -> }, endCap: SegmentBuilder = { _,it -> lineTo(it) }): DI.Module
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fun basicCircularRangeSliderBehavior(barFill: Paint? = null, knobFill: Paint? = null, rangeFill: Paint? = knobFill, thickness: Double = 20.0): DI.Module
fun basicCircularRangeSliderBehavior( barFill: Paint? = null, startKnobFill: Paint? = null, endKnobFill: Paint? = startKnobFill, rangeFill: Paint? = endKnobFill, thickness: Double = 20.0): DI.Module
Creates a basic behavior for rendering CircularRangeSliders.
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fun basicCircularSliderBehavior(barFill: Paint? = null, knobFill: Paint? = null, rangeFill: Paint? = null, thickness: Double = 20.0): DI.Module
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fun basicDaysOfTheWeekPanelBehavior(background: Paint? = null, defaultVisualizer: ItemVisualizer<DayOfWeek, Unit>? = null): DI.Module
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fun basicMenuBehavior( menuFillPaint: Paint? = null, itemTextPaint: Paint? = null, itemDisabledTextPaint: Paint? = null, subMenuIconPaint: Paint? = null, itemHighlightPaint: Paint? = null, itemTextSelectedPaint: Paint? = null, subMenuIconSelectedPaint: Paint? = null, separatorPaint: Paint? = null): DI.Module
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fun basicMutableTreeBehavior( rowHeight: Double? = null, evenRowColor: Color? = null, oddRowColor: Color? = null, selectionColor: Color? = null, selectionBlurredColor: Color? = null, iconFactory: () -> TreeRowIcon? = null): DI.Module
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fun basicPathProgressIndicatorBehavior( path: Path, foreground: Paint? = null, background: Paint? = null, foregroundThickness: Double = 1.0, backgroundThickness: Double = foregroundThickness, direction: PathProgressIndicatorBehavior.Direction = Direction.Forward): DI.Module
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fun basicRadioButtonBehavior( foregroundColor: Color? = null, backgroundColor: Color? = null, darkBackgroundColor: Color? = null, iconSpacing: Double? = null, iconInset: Double? = null, innerCircleInset: (RadioButton) -> Double? = null, iconSize: (RadioButton) -> Size? = null): DI.Module
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fun basicRangeSliderBehavior( barFill: Paint? = null, knobFill: Paint? = null, rangeFill: Paint? = knobFill, grooveThicknessRatio: Float? = null, showTicks: TickPresentation? = null): DI.Module
fun basicRangeSliderBehavior( barFill: Paint? = null, startKnobFill: Paint? = null, endKnobFill: Paint? = startKnobFill, rangeFill: Paint? = endKnobFill, grooveThicknessRatio: Float? = null, showTicks: TickPresentation? = null): DI.Module
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fun basicSliderBehavior( barFill: Paint? = null, knobFill: Paint? = null, rangeFill: Paint? = null, grooveThicknessRatio: Float? = null, showTicks: TickPresentation? = null): DI.Module
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fun basicSplitPanelBehavior(showDivider: Boolean = false, background: Paint? = null, dividerBackground: Paint? = null): DI.Module
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fun basicSwitchBehavior( onBackground: Color? = null, onForeground: Color? = null, offBackground: Color? = null, offForeground: Color? = null): DI.Module
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fun basicTabbedPanelBehavior( tabProducer: TabProducer<Any>? = null, backgroundColor: Color? = null, tabContainer: TabContainerFactory<Any>? = null): DI.Module
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fun basicTreeBehavior( rowHeight: Double? = null, evenRowColor: Color? = null, oddRowColor: Color? = null, selectionColor: Color? = null, selectionBlurredColor: Color? = null, iconFactory: () -> TreeRowIcon? = null): DI.Module
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fun basicTreeColumnsBehavior( rowHeight: Double? = null, columnSeparatorColor: Color? = null, selectionColor: Color? = null, selectionBlurredColor: Color? = null, backgroundColor: Color? = null, iconFactory: () -> TreeColumnRowIcon? = null): DI.Module
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fun basicTreeTableBehavior( rowHeight: Double? = null, headerColor: Color? = null, evenRowColor: Color? = null, oddRowColor: Color? = null, selectionColor: Color? = null, selectionBlurredColor: Color? = null, iconFactory: () -> TreeRowIcon? = null, columnAnimation: (table: TreeTable<*, *>, distance: Double, block: (progress: Float) -> Unit) -> Completable? = null): DI.Module