StarRater

class StarRater(max: Int = 5, displayRounded: Float = 0.0f, pathMetrics: PathMetrics? = null) : View(source)

Creates a control that shows a star rating.

Author

Nicholas Eddy

Parameters

max

value the rating can have

displayRounded

rounds the displayed value to the nearest decimal. 0 means no rounding, 0.5 rounds to the nearest half.

pathMetrics

that helps get a more accurate size of the stars when their tips are rounded

Constructors

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constructor(max: Int = 5, displayRounded: Float = 0.0f, pathMetrics: PathMetrics? = null)

Properties

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Determines how long the star arms are relative to the central part. 0 makes a really pointy star, while 1 gets closer to a circle.

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var max: Int

The max value this rater can have. This value will always be positive.

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Minimum spacing between the stars.

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Number of points for each star.

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Color of the shadow shown behind the stars.

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Determines how pointy the star arms are. A value of 0 means no rounding. While 1 means fully rounded

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Rotation angle of stars.

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The value of the rating: between 0 and max inclusive.

Inherited properties

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override var bounds: Rectangle
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protected open val children: ObservableList<View>
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open var focusable: Boolean
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protected val focusCycleRoot: View?
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var font: Font?
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override var height: Double
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override var idealSize: Size?
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protected open var insets: Insets
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protected open var isFocusCycleRoot: Boolean
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protected open var layout: Layout?
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override var minimumSize: Size
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var parent: View?
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override var position: Point
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override var size: Size
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override var visible: Boolean
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override var width: Double
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override var x: Double
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override var y: Double
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var zOrder: Int

Functions

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open override fun render(canvas: Canvas)

Inherited functions

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protected open fun addedToDisplay()
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protected open infix fun ancestorOf(view: View): Boolean
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protected open fun child(at: Point): View?
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protected operator fun contains(child: View): Boolean
open operator override fun contains(point: Point): Boolean
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protected fun contentDirectionChanged()
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protected fun cursorChanged(old: Cursor?, new: Cursor?)
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protected open fun doLayout()
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protected fun enabledChanged(old: Boolean, new: Boolean, filter: (View) -> Boolean)
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protected open fun filterKeyEvent(event: KeyEvent)
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protected open fun filterPointerEvent(event: PointerEvent)
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protected open fun filterPointerMotionEvent(event: PointerEvent)
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fun fromAbsolute(point: Point): Point
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operator fun get(traversalType: FocusTraversalPolicy.TraversalType): Set<KeyState>?
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protected open fun handleDisplayRectEvent(old: Rectangle, new: Rectangle)
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protected open fun handleKeyEvent(event: KeyEvent)
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protected open fun handlePointerEvent(event: PointerEvent)
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protected open fun handlePointerMotionEvent(event: PointerEvent)
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open infix fun intersects(point: Point): Boolean
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protected open fun relayout()
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protected open fun removedFromDisplay()
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fun rerender()
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protected fun revalidate()
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operator fun set(traversalType: FocusTraversalPolicy.TraversalType, keyStates: Set<KeyState>?)
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protected open fun shouldHandlePointerEvent(event: PointerEvent): Boolean
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protected fun styleChanged(filter: (View) -> Boolean)
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fun toAbsolute(point: Point): Point
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fun toLocal(point: Point, from: View?): Point
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fun toParent(point: Point): Point