SplitPanel

class SplitPanel(orientation: Orientation = Vertical, ratio: Float = 0.5f) : View(source)

A control that divides a region into two areas, each occupied by a View. It also allows the user to change the portion of its viewport dedicated to either view.

The panel can hold up to 2 items. It will distribute the visible region between them based on ratio. A single item in the panel will get the entire region to itself; meaning ratio is effectively ignored in this case.

Parameters

orientation

of the panel's items, and the divider that might separate them

ratio

of space given to firstItem, must be within 0 .. 1.

Constructors

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constructor(orientation: Orientation = Vertical, ratio: Float = 0.5f)

Properties

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Controls the look and behavior of the panel, including the divider it uses.

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Item to one side of the divider.

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open override var insets: Insets
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Item to the other side of the divider.

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The fraction of space given to firstItem, if it is present.

Inherited properties

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override var bounds: Rectangle
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protected open val children: ObservableList<View>
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open var focusable: Boolean
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protected val focusCycleRoot: View?
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var font: Font?
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override var height: Double
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override var idealSize: Size?
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protected open var isFocusCycleRoot: Boolean
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protected open var layout: Layout?
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override var minimumSize: Size
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var parent: View?
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override var position: Point
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override var size: Size
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override var visible: Boolean
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override var width: Double
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override var x: Double
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override var y: Double
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var zOrder: Int

Functions

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open operator override fun contains(point: Point): Boolean
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open override fun render(canvas: Canvas)

Inherited functions

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protected open fun addedToDisplay()
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protected open infix fun ancestorOf(view: View): Boolean
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protected open fun child(at: Point): View?
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protected operator fun contains(child: View): Boolean
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protected fun contentDirectionChanged()
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protected fun cursorChanged(old: Cursor?, new: Cursor?)
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protected open fun doLayout()
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protected fun enabledChanged(old: Boolean, new: Boolean, filter: (View) -> Boolean)
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protected open fun filterKeyEvent(event: KeyEvent)
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protected open fun filterPointerEvent(event: PointerEvent)
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protected open fun filterPointerMotionEvent(event: PointerEvent)
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fun fromAbsolute(point: Point): Point
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operator fun get(traversalType: FocusTraversalPolicy.TraversalType): Set<KeyState>?
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protected open fun handleDisplayRectEvent(old: Rectangle, new: Rectangle)
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protected open fun handleKeyEvent(event: KeyEvent)
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protected open fun handlePointerEvent(event: PointerEvent)
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protected open fun handlePointerMotionEvent(event: PointerEvent)
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open infix fun intersects(point: Point): Boolean
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protected open fun relayout()
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protected open fun removedFromDisplay()
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fun rerender()
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protected fun revalidate()
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operator fun set(traversalType: FocusTraversalPolicy.TraversalType, keyStates: Set<KeyState>?)
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protected open fun shouldHandlePointerEvent(event: PointerEvent): Boolean
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protected fun styleChanged(filter: (View) -> Boolean)
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fun toAbsolute(point: Point): Point
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fun toLocal(point: Point, from: View?): Point
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fun toParent(point: Point): Point