Form

class Form : View(source)

A visual component that serves as a strongly-typed constructor of some arbitrary type. Forms are very similar to constructors in that they have typed parameter lists (fields), and can only "create" instances when all their inputs are valid. Like any constructor, a Form can have optional fields, default values, and arbitrary types for its fields.

Forms also have a Behavior, Layout and some other properties of a Container to allow customization.

Types

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object Companion
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class Field<T>

An entry within a Form that represents a single parameter and value that will be presented when the form becomes ready.

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sealed class FieldState<T>

The current state of a Field.

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Fields with this state are invalid and will prevent their Form from becoming ready.

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class Valid<T>(val value: T) : Form.FieldState<T>

Fields with this state have a value and no longer block their Form from becoming ready.

Properties

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override var bounds: Rectangle
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protected open val children: ObservableList<View>
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open var focusable: Boolean
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protected val focusCycleRoot: View?
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var font: Font?
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override var height: Double
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override var idealSize: Size?
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open override var insets: Insets
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protected open var isFocusCycleRoot: Boolean
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open override var layout: Layout?
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override var minimumSize: Size
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var parent: View?
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override var position: Point
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override var size: Size
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override var visible: Boolean
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override var width: Double
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override var x: Double
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override var y: Double
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var zOrder: Int

Functions

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protected open fun addedToDisplay()
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protected open infix fun ancestorOf(view: View): Boolean
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protected open fun child(at: Point): View?
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open operator override fun contains(point: Point): Boolean
protected operator fun contains(child: View): Boolean
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protected fun contentDirectionChanged()
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protected fun cursorChanged(old: Cursor?, new: Cursor?)
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protected open fun doLayout()
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protected fun enabledChanged(old: Boolean, new: Boolean, filter: (View) -> Boolean)
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protected open fun filterKeyEvent(event: KeyEvent)
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protected open fun filterPointerEvent(event: PointerEvent)
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protected open fun filterPointerMotionEvent(event: PointerEvent)
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fun fromAbsolute(point: Point): Point
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operator fun get(traversalType: FocusTraversalPolicy.TraversalType): Set<KeyState>?
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protected open fun handleDisplayRectEvent(old: Rectangle, new: Rectangle)
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protected open fun handleKeyEvent(event: KeyEvent)
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protected open fun handlePointerEvent(event: PointerEvent)
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protected open fun handlePointerMotionEvent(event: PointerEvent)
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open infix fun intersects(point: Point): Boolean
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open override fun relayout()
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protected open fun removedFromDisplay()
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open override fun render(canvas: Canvas)
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fun rerender()
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protected fun revalidate()
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operator fun set(traversalType: FocusTraversalPolicy.TraversalType, keyStates: Set<KeyState>?)
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protected open fun shouldHandlePointerEvent(event: PointerEvent): Boolean
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protected fun styleChanged(filter: (View) -> Boolean)
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fun toAbsolute(point: Point): Point
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fun toLocal(point: Point, from: View?): Point
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fun toParent(point: Point): Point